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Coding 4: Software Development Mobile

Niveau

Bachelor

Learning outcomes of the courses/module

Students acquire the basic knowledge to develop, test, and publish apps for different application platforms.

The students
- can use device-specific functions of app-centered application platforms programmatically (e.g., positioning using GPS and short-range radio systems such as RFID and Bluetooth)
- can use alternative input methods such as multi-touch or sensor technology in apps
- can plan and implement apps for cross-platform scenarios
- know the special requirements of developing, testing, and publishing apps for different application platforms

Prerequisites for the course

none

Course content

- Getting to know the architecture models of app-centric application platforms
- Device-specific requirements and characteristics of mobile and other IoT devices (input and output options, limited processing and storage capacities)
- Development, testing, and distribution of apps (development environments, simulators, app markets)
- Use of additional functionalities of mobile devices (GPS, camera, Bluetooth, multi-touch)

Recommended specialist literature

- Vollmer, G.: Mobile App Engineering: Von den Requirements zum Go Live. Dpunkt Publishing, 2017
- Künneth, T.: Android 8 - Das Praxisbuch für Java-Entwickler. Rheinwerk Computing, 2018
- Knott, D.: Mobile App Testing: Praxisleitfaden für Softwaretester und Entwickler mobiler Anwendungen. dpunkt Publishing, 2016

Assessment methods and criteria

Portfolio review

Language

German

Number of ECTS credits awarded

6

Share of e-learning in %

20

Semester hours per week

3.0

Planned teaching and learning method

Presentations, group work, presentation and discussion of tasks

Semester/trimester in which the course/module is offered

4

Name of lecturer

STGL

Academic year

Key figure of the course/module

ENG5

Type of course/module

integrated lecture

Type of course

Compulsory

Internship(s)

no