Business Simulation Game (E)
Niveau
1. Study cycle, Bachelor
Learning outcomes of the courses/module
The students:
• can make decisions based on specific information.
• can analyze the effects of their decisions.
• apply theoretical knowledge for decision making.
• can work in a team and accept team decisions.
• can make decisions based on specific information.
• can analyze the effects of their decisions.
• apply theoretical knowledge for decision making.
• can work in a team and accept team decisions.
Prerequisites for the course
Course for the first five semesters
Course content
• Operational functions (production, marketing, logistics, supply chain management)
• Market analyzes and market developments
• Use of analysis tools (SWOT, benchmark, market shares, cost and contribution margin analyses, etc.)
• Development of strategies
• Controlling and key figures
• Market analyzes and market developments
• Use of analysis tools (SWOT, benchmark, market shares, cost and contribution margin analyses, etc.)
• Development of strategies
• Controlling and key figures
Recommended specialist literature
• Hall, William: Shift: Using Business Simulations and Serious Games: a Straightfor-ward Guide for Corporate Training and Development. Createspace Independent Pub (latest edition)
Assessment methods and criteria
Portfolio
Language
English
Number of ECTS credits awarded
2
Share of e-learning in %
100
Semester hours per week
1.0
Planned teaching and learning method
eLearning
Semester/trimester in which the course/module is offered
2
Name of lecturer
Prof. (FH) Dr. Peter Dietrich
Academic year
Key figure of the course/module
IBS.BBB.06.03
Type of course/module
practice
Type of course
Compulsory