Elective I in SCEM
Niveau
first cycle, Bachelor
Learning outcomes of the courses/module
The students have knowledge in the development of sports, culture and events. They can critically analyze institutions and their work. They are familiar with success factors through their own theoretical and practical work and through case studies. The students know the current developments in the sports, cultural and event industry and the most important stakeholders and their influences.
Prerequisites for the course
not applicable
Course content
Students can choose from a range of in-depth courses on current topics in sports, culture and event management, e.g:
• Sector and R&D activities
• Human resources/competences
• Digital developments in the sports, culture and event industry
• Development of the sports, culture and events sector
• Development of developments/trends, fashions, booms
• Identification of developments/trends
• Evaluation of developments
• Economic, political and social impacts
• Leveraging developments
• Planning and implementation of future-oriented, interdisciplinary projects
• Sector and R&D activities
• Human resources/competences
• Digital developments in the sports, culture and event industry
• Development of the sports, culture and events sector
• Development of developments/trends, fashions, booms
• Identification of developments/trends
• Evaluation of developments
• Economic, political and social impacts
• Leveraging developments
• Planning and implementation of future-oriented, interdisciplinary projects
Recommended specialist literature
Sports:
Bradbury, T., & O'Boyle, I. (Eds.). (2017). Understanding Sport Management: International Perspectives. London:Taylor & Francis.
Covell, D. (2019). Managing sport organizations. London: Routledge.
Ströh, J. H. A. (2017). The eSports market and eSports sponsoring. Marburg: Tectum Wissenschaftsverlag.
Culture:
Hausmann, A. & L. Frenzel (Hrsg.). (2014). Kunstvermittlung 2.0: Neue Medien und ihre Potenziale. Wiesbaden: Springer VS
Tallon, L., & Walker, K. (2008). Digital technologies and the museum experience: Handheld guides and other media. Lanha: AltaMira Press
Vermeeren, A., Calvi, L., & Sabiescu, A. (Eds.). (2018). Museum experience design: Crowds, ecosystems and novel technologies. Cham: Springer
Hoppe/Heinze (2016): Einführung ins das Kulturmanagement. Themen – Kooperationen – Gesellschaftliche Bezüge. Berlin: Springer VS
Assmann (2017): Einführung in die Kulturwissenschaft. Grundbegriffe, Themen, Fragestellungen. Berlin: Narr
Events:
Schulze, G. (1995). Die Erlebnisgesellschaft. Kultursoziologie der Gegenwart. Frankfurt/M.: Campus.
Getz, D., & Page. S. (2016). Event Studies - Theory, research and policy for planned events. Oxon: Routledge.
Smith, A. (2016): The urbanization of events. In Events in the City - Using public spaces as event venues, Oxon: Routledge
Bradbury, T., & O'Boyle, I. (Eds.). (2017). Understanding Sport Management: International Perspectives. London:Taylor & Francis.
Covell, D. (2019). Managing sport organizations. London: Routledge.
Ströh, J. H. A. (2017). The eSports market and eSports sponsoring. Marburg: Tectum Wissenschaftsverlag.
Culture:
Hausmann, A. & L. Frenzel (Hrsg.). (2014). Kunstvermittlung 2.0: Neue Medien und ihre Potenziale. Wiesbaden: Springer VS
Tallon, L., & Walker, K. (2008). Digital technologies and the museum experience: Handheld guides and other media. Lanha: AltaMira Press
Vermeeren, A., Calvi, L., & Sabiescu, A. (Eds.). (2018). Museum experience design: Crowds, ecosystems and novel technologies. Cham: Springer
Hoppe/Heinze (2016): Einführung ins das Kulturmanagement. Themen – Kooperationen – Gesellschaftliche Bezüge. Berlin: Springer VS
Assmann (2017): Einführung in die Kulturwissenschaft. Grundbegriffe, Themen, Fragestellungen. Berlin: Narr
Events:
Schulze, G. (1995). Die Erlebnisgesellschaft. Kultursoziologie der Gegenwart. Frankfurt/M.: Campus.
Getz, D., & Page. S. (2016). Event Studies - Theory, research and policy for planned events. Oxon: Routledge.
Smith, A. (2016): The urbanization of events. In Events in the City - Using public spaces as event venues, Oxon: Routledge
Assessment methods and criteria
portfolio
Language
German
Number of ECTS credits awarded
2.5
Share of e-learning in %
0
Semester hours per week
1.0
Planned teaching and learning method
integrated course, case studies, discussion, group work, presentations, user tests
Semester/trimester in which the course/module is offered
5
Name of lecturer
SKVM Team
Academic year
third year of studies
Key figure of the course/module
bb.ELE1.1
Type of course/module
practice
Type of course
Compulsory
Internship(s)
not applicable