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Business Simulation Game

Niveau

2. Study cycle, Master

Learning outcomes of the courses/module

The students:
• can make decisions based on specific information.
• can analyze the effects of their decisions.
• apply theoretical knowledge for decision making.
• can work in a team and accept team decisions.
• reflect their own decisions based on the simulation results.
• can formulate strategies for successful business development.

Prerequisites for the course

Course of the first academic year

Course content

• Management of teams and reflection competence
• Operational functions (production, marketing, logistics, supply chain management)
• Market analyzes and market developments
• Use of analysis tools (SWOT, benchmark, market shares, cost and contribution margin analyses, etc.)
• Development of strategies
• Monitoring and key figures

Recommended specialist literature

Hall, William: Shift: Using Business Simulations and Serious Games: a Straightforward Guide for Corporate Training and Development. Createspace Independent Pub (latest edition)

Assessment methods and criteria

online tasks, term paper

Language

English

Number of ECTS credits awarded

2

Share of e-learning in %

50

Semester hours per week

1.0

Planned teaching and learning method

Blended Learning

Semester/trimester in which the course/module is offered

3

Name of lecturer

Prof. (FH) Dr. Peter Dietrich

Academic year

Key figure of the course/module

04.MV.ABS.3.4

Type of course/module

practice

Type of course

Compulsory

Internship(s)

none