Compulsory electives abroad: Coding, Infrastructure & Application
Niveau
Bachelor
Learning outcomes of the courses/module
Students can follow courses in information technology in a foreign language at the university level and work through the teaching content in a foreign language. In doing so, they deepen the knowledge they have already acquired in IT-related subjects during their studies or supplement their knowledge with areas or technologies that are complementary to their previous studies (e.g., in the field of multimedia technologies, gaming, business-related enterprise systems, etc.).
Prerequisites for the course
none
Course content
A generally valid module description for the semester abroad cannot and should not be defined due to the large number of partner universities and the choices offered there within the information technology-oriented sciences (computer science, business informatics, information management, and related disciplines) in order to ensure freedom for stu-dents.
The national credits are converted individually into ECTS points in accordance with the achievements demonstrated. The students are subject to the respective examination modalities at the partner university.
The courses listed below are, therefore, to be regarded as examples:
- Advanced Programming
- Database Design & Development
- Multimedia Technologies
- Web Technology
- Mobile Technologies
- Enterprise Development & Enterprise Integration
- Introductory courses in Game Design
- Augmented and Virtual Reality
- Human-Computer Interaction and User Experience Design (UX)
- Software Engineering and Testing
The national credits are converted individually into ECTS points in accordance with the achievements demonstrated. The students are subject to the respective examination modalities at the partner university.
The courses listed below are, therefore, to be regarded as examples:
- Advanced Programming
- Database Design & Development
- Multimedia Technologies
- Web Technology
- Mobile Technologies
- Enterprise Development & Enterprise Integration
- Introductory courses in Game Design
- Augmented and Virtual Reality
- Human-Computer Interaction and User Experience Design (UX)
- Software Engineering and Testing
Recommended specialist literature
are determined by the respective partner university
Assessment methods and criteria
are determined by the respective partner university
Language
English
Number of ECTS credits awarded
12
Share of e-learning in %
0
Semester hours per week
0.0
Planned teaching and learning method
Determined by the respective partner university
Semester/trimester in which the course/module is offered
5
Name of lecturer
-
Academic year
Key figure of the course/module
AWP1
Type of course/module
integrated lecture
Type of course
Compulsory
Internship(s)
-